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Enderal walkthrough voice from the water
Enderal walkthrough voice from the water







enderal walkthrough voice from the water

The next large room you come to is occupied by a troll. As you travel through, Morokei speaks to you once again, this time taunting you as your magicka drains away. If you take the passage to the north, you will arrive at the same place after meeting a skeleton. Travel through the small room and proceed onward. If you open the gate take a few steps downstream and turn right. Once you eliminate them, you can either open a novice locked gate to the west, or take a passage to the north. Haunting this cavern is a skeleton and a draugr. Once inside open the next gate that leads to a sunken cavern strewn with stalactites and stalagmites. Approaching the door, you hear Morokei plaintively asking for Aren. A door at the far end of the passage leads to the next section of the ruins. Beyond, the cave leads to a river running through the chasm. You will hear Morokei's voice once again, this time speaking in your "guttural" language, trying to engage you in conversation.Įither path, across the bridge or along the side wall, lead to the bottom of the chasm however, the bridge features more draugr. Here, the passageway will fork, with a bridge in front of you and a side passage continuing deeper into the chasm. There are several more draugr roaming this area, so be on guard. Return to the chasm and descend another level. Behind the door, another draugr is in a small room with the Equilibrium spell tome. After eliminating the threat, enter the tunnel to find a door guarded by a lightning rune. From the doorway, you will see a draugr standing below an easy target for a ranged attack. Cast a flames spell at the icy door to melt the ice crystals and open the door.Įntering the chasm beyond, Morokei will again address you, draining your magicka: " Nivahriin muz fent siiv nid aaz het". After removing the enemies, locate a flames spell tome which is in an alcove nearby. A draugr is also standing in one of the alcoves in this room. The door seems to be covered in ice, and then, as if to confirm, a frost spirit will emerge from the doorway. As his voice subsides, a closed door is apparent. As he speaks, a large portion of your magicka will drain. When you emerge into the chamber you will hear Morokei's voice, resonating with glowing power, addressing you in the dragon language " Wo meyz wah dii vul junaar?". Check the alcove on the right for a hidden chest, then take the right-hand staircase down.

enderal walkthrough voice from the water

Opening the door, you will find twin staircases leading down. Take a moment to read the etched tablet introducing visitors to the great city of Bromjunaar, then proceed into the Labyrinthian Chasm. Loot the cavern and descend the stairs where another ghostly scene will relay the events of Girduin's death. In addition, the dragon doesn't seem to be able to fit through the gate, so if you have entered, you can retreat back through it to take cover. You can thus eliminate the skeletons and even the dragon before going into the room. It is possible to raise the gate and shoot through the open entrance without entering. A number of skeletons await beyond the gate, as well as a Skeletal Dragon. Levers on each side of the gate can be used to raise it, but it will fall down after a few seconds. Proceed through a passage leading to a closed gate opening on a wide room. The entrance room is littered with skeleton corpses at the opposite end of the room, on your right, you will find a spell tome on an altar. The Labyrinthian indoor ruins are fairly straightforward and guarded by a number of undead. Apparently, the late Arch-Mage had explored the ruins before and the apparitions will replay their experience as you progress through the ruins. Here a ghostly after-image of a younger Savos Aren and five adventurous mages from the college, Atmah, Girduin, Takes-In-Light, Hafnar Ice-Fist and Elvali Veren, will appear. Following the quest marker, at the top of one of the many staircases, you will arrive at the Ceremonial Door, which is the entrance to the ruin's interior. It can be approached from the north or south end of the pass. Labyrinthian sits nestled in a pass through the mountains southeast of Morthal. Your destination is Labyrinthian, which will be marked on your map, where you must retrieve the Staff of Magnus in order to contain the Eye of Magnus. A ghostly image of Savos and his companionsĪfter the Containment quest, you must leave the college at Mirabelle Ervine's behest, outfitted with the Torc of Labyrinthian and Savos Aren's Amulet.









Enderal walkthrough voice from the water